I suspect some people will ask whether this character is realistic. Certainly her actions and thoughts are extreme, especially when you take a step back and consider that what she is pushing for so obstinately is what most people would call a silly time-waster. Is it plausible that a woman who by all social standards should know better would get so wound up over World of Warcraft? My answer is that she can definitely exist in the real world, because I exist and this is how I think. That I am a 24-year-old man living in his parents’ house, rather than a married woman, does not matter - the details may be slightly different, but the experience I am expressing here is real. Whenever I reached a node where I was unsure of what the player should be allowed to do next, I sat down at our dining room table, pictured the husband and daughter sitting across from me, said whatever my last line was, and asked myself what I was thinking. The reason I emphasize my identification with the title character is to make a point: If I were not her, this game would be a meaningless gimmick. But because I am her, there is an emotional truth. This is the promise of the character adventure game - to let you inhabit the head of someone else, someone very different from yourself. If I had not put an emotional truth into the lines and choices and situations, they would all mean nothing. There would be some novelty in the oddness, and charm in the drawings, but no real point. The point is that she is a person of the real world, in spirit if not in fact. That gives her life value.
Word count yesterday: 13,217
Word count today: 786




